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Real Racing 3 and Need For Speed Most Wanted interview

Electronic Arts are in the midst of a two-day London showcase, showing off the latest titles coming to consoles and mobile ahead of release. We were lucky enough to meet with a number of developers debuting some of the latest mobile titles coming to tablets and smartphones in the coming months.

FireMonkeys might sound somewhat familiar and that’s because they’re the Melbourne-based team behind hugely successful mobile IPs such as Dead Space, Flight Control, Mass Effect Infiltrator, Mirror’s Edge, Need for Speed, Real Racing and The Sims. Based on those credentials, you can understand that we were pretty excited to see what the latest developments from the company were and we weren’t disappointed.

We spoke with Sam Mayo from FireMonkeys who talked us through what we can expect from the likes of two of the biggest racing titles to hit mobile devices in 2012; Real Racing 3 and Need for Speed Most Wanted.

Need for Speed looks set to be an incredibly engrossing arcade racer when it hits the market later this month and although we can’t show you either title in their current forms, the graphics and gameplay were fantastic. The Most Wanted hallmarks are there, with urban environments, traps and power-ups on both sides of the law, takedowns, nitrous boots and over 40 licensed cars for you to choose from. What’s more, FireMonkey’s demonstrated the game running on all the leading mobile devices right now, such as the Apple iPhone 5, new iPad, Samsung Galaxy S3 and Samsung Galaxy Note 2.

For the more purist racers, Real Racing 3 offers a driving-sim style race experience that builds on the successes of its predecessor with excellent controls, a crisp, clean visual style and not only a host of licensed cars, but also famous race circuits from around the globe. The demo we got our hands on was the same demo the developers brought to the iPhone 5 announcement in San Francisco, which not only let you drive a track-ready Porsche around the course, but also demoed the timeshift multiplayer feature, which allows the player to face off against their friends, even though they’re not racing at the same time.

Both these titles show just how much potential the mobile gaming space offers and we’ll likely be bringing you reviews once both hit their respective app stores in the coming months.

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